Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

TheBigJut

19
Posts
A member registered Jul 08, 2022

Creator of

Recent community posts

Thanks for playing! We probably should've made this more clear, but after you defeat an enemy, you have to jump on the "reverse roles" button to switch back to your hand

Very creative idea! Would've been even more fun if there were more pages and manuals to sift through. I also like the pixelated aesthetic, it makes it feel more retro!

This is a very heart-wrenching short story. I really enjoyed the art even though you say it was temporary, I think it still looks great! Thank you for sharing this!

I played a good portion of this game but got stuck on one of the levels. I picked up 2 objects at the same time and then they were fused together and I couldn't separate them. The gameplay matches the jam theme, and I like how the music and art create a vibe that you're in a graveyard. The controls are intuitive and objects would often snap to the position where I wanted them to be. I would have liked to see a little more depth in the gameplay to make this game unique. Thank you for sharing this game!

I beat all the levels for this game and had a lot of fun! The gameplay ties in with the theme of the jam very well. The puzzles are well designed and make you think several steps in advance the whole time you are playing. The assets you used also very much match the vibe of being a museum thief. The only piece of feedback I have is that I wish you could hold a direction to keep moving in that direction instead of having to wait for the animation to finish every time that you move. This is a nitpick in an otherwise fantastic game! Nice work and thank you for sharing this game!

I played the game to completion, and it was very fun! I also personally liked how the character controls (it feels Super Meat Boy-esque). There were a few times I was frustrated because I tried to place a block and couldn't, but this might be because I'm playing on an ultrawide monitor and it was near the edge of the screen. I think the concept of this game is really cool, and I'd like to see more levels in the future. I also think you should add a button to switch roles before the timer runs out because sometimes I was just standing around waiting for the timer to expire. Oh and the song that plays during the game is a banger! Thanks for sharing this game!

I had a fun time playing this game, and I got a score of 49,500. I like how the game speeds up and more enemies come at you as time goes on to make it more challenging. I also like how all the things you cannot touch are the same color. The UI is very nice and easy to navigate. The overall presentation is very good. I think you should consider adding another gameplay element to it to make it feel unique, like more power ups. Thank you for sharing this game!

This game was intuitive to play and I beat both the levels. It was fun, and I'd like to see even more levels with increased difficulty. As others have said, the file size is a little too big, so next time consider using assets that don't take up so much storage. This game could have been made more unique by adding some sort of power ups that change the elements of the game, like doubling gravity or something. Overall I had an enjoyable time, and I think you did well for completing it in the 48 hour window. Thanks for sharing this game!

(1 edit)

I played this game until I beat it and had a fun time! The game fits the theme well with the mechanic of swapping between prey and hunter. It took me a while to figure out that I could shoot a laser with the Spacebar, so consider adding the controls somewhere in the game. (Edit: I now see that the controls are on the game page, my bad!) The difficulty feels well balanced, and I think the layout of the level is intelligently designed. I like that you have to platform on certain buildings in order to get to the tops of others. The cat food icon is very cute :3 Thanks for sharing this game!

I had an enjoyable time trying to get as far as I could in this game. I really like the object that launches you as you can get over most obstacles, but it's also not best in every situation because you don't always know where you will land. The game fits the theme quite well as you have no agency over the main character, and you can only make them progress by building structures to go over obstacles. One obvious piece of feedback is that it seems like not all the intended features made it in to the final game as some of the buttons didn't appear to do anything (understandable for the short amount of time you get for the jam). I also had trouble when placing two objects next to each other as oftentimes they would clip into each other and act unpredictable. I really like the aesthetics and they are used to the game's advantage to clearly indicate which objects you need to avoid. Thanks for sharing this game!

The visuals are well polished, but I wish there was a strong mechanic that would differentiate this game from a standard maze solver. Pretty good for being made in 48 hours

The concept is fun, but the movement would feel a lot better if you could implement coyote time and a jump buffer. I really enjoyed the art style and the music

This is extremely high quality! I love how the gambling phase gives you a moment to breathe and makes you assess the risk/reward of your outcome. Great job!

As others have said, this game is incredible. I really hope to see it in the finals of this game jam :)

I'm looking forward to the full version!

Awesome game! I finished all 10 of the levels and had a blast! The game fits the theme well, and I liked the art style, too. Very nice job

I really enjoyed this! The platforming controls feel very smooth, which impressed me. The animations for the die are also very good. I would love to see gamepad support for this, but that's nitpicking a little. Overall great job!

I like the music and the castle theme of the level. I wish it was more clear what to do and where to go. When the die fell down the plinko machine, I fell through the floor and could go no further. I would say for next time, work on ironing out some of the bugs before focusing on the design of the level.

The art style and music are very pleasing. I wish there was a way to view the other sides of the die so it was a little easier to strategize future moves. And the climbing mechanic is very creative! That should be the main focus to differentiate it from other games similar to this.